It looks ok, but it is not as technical as a line graphic created with make2d.ĭo you know of a good workaround for making the vertical shift happen for the make2d command in order to keep the verticals straight (like in the linked image)? It would be very useful for flyover perspectives or for perspectives of a high-rise building for example. Although, if I create a new toon material myself and apply the base material already present in the file everything works. When I render an image, all materials turn out grey with no outlines. Usually if I need to do a vertical correction on a perspective, I just use a white or transparent Vray toon material and render the scene, but that gives me a pixel-based image and also does not show the hidden lines. Hi, I received this rhino file where there is different colored simple v-ray toon materials, no textures. the problem I have is that I can't get my vertical lines straight unless I am looking exactly straight ahead (the z-values of the camera position and of the target point are the same). One thing I really like about it is the guess vertical shift command that makes all the verticals in the renderings parallel to each other even when the camera is looking up or down.īut sometimes I want to show the perspective in a vector-based line graphic with hidden lines, and for that I use the make2d command. Rhino (10) Solidworks (18) Toon Boom (5) Vray (11) ZBrush (8) Arsitektur (141) Archicad (5) AutoCAD 2D (23) AutoCAD 3D (23) AutoCAD Electrical (2) Autodesk Inventory (16) Autodesk Revit (36) Civil 3D (4) Lumion (12) Navisworks (5) QGIS (1) Sketchup (32) CAD (3) AutoCAD (1) Coding (7) Flash (1) Python Programming (3) Unity 3D (2) Visual Basic (1.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |